![]() ![]() Then again, if the gameplay is fun, we can overlook the graphical shortcomings in favor of a still-entertaining experience, and to a certain extent, that's what ends up happening with Big Willy Unleashed, though it still isn't the most rewarding experience out there. There's a tremendous amount of fade-in on objects, textures actually pop at very close proximity to the player, and the whole world has this fuzzy haze to it that isn't exactly the most pleasant environment to look at. As a result, this particular version of Destroy All Humans suffers from some issues we've already seen working perfectly in previous games. Models are extremely simple, textures are basic, and the frame-rate struggles to hang at 30 as you navigate the world. The worlds are pretty sizable, but with the emphasis in DAH being a go anywhere, do anything experience (one without loads, we might add), the world has to be simple enough for players to hop into a UFO or the newly-created "Big Willy" mechanical-fast-food-icon-made-killing-machine, and that makes things look pretty uneventful when back on solid ground. Along the way though, things haven't held up to well for Crypto and the gang, and while the necessary design was there for Wii (IR controlled weaponry, motion integration, and the like), it's just too sloppy of an overall experience to really capture the humor aspect of the game something that Destroy All Humans has focused on since the beginning. If you took the open world of GTA and forced it to do the nasty with the gameplay from Ratchet & Clank, you'd be on the right path of discovery to DAH's design. Following suit with the template set up on PS2 and Xbox, you'll travel the open world, select missions, and basically blow the hell out of everything in a campy throwback run-n-gun fashion. Players control an alien by the name of Crypto, as he this time travels to the '70s in order to again attempt to take over the world in the only way aliens know how: Blasters, UFOs, and anal probes. This is the first time the series has been on a Nintendo platform, but the main concept remains. Destroy All Humans has always been open world, so it's no surprise that the third iteration in the franchise is again along those same lines. And along those lines, a low-powered system needs to focus more on making controlled, definite environments more often than not, taking care to not let the concept of an open world run away with an otherwise engaging concept.Ĭrypto is back, but he could use a facelift. For starters, the series has reached a saturation point, and needs to take a different direction. And while Destroy All Humans: Big Willy Unleashed has its charm, a few things are very obvious from the get-go. Still an impressive developer in its own right, Locomotive Games was responsible for the astonishingly good Cars PSP game, and THQ has since allowed the developer to stretch its legs a bit with a full console title. Still owning rights to the game, publisher THQ has since moved the franchise over to a newer developer, Locomotive Games. Well, it goes to Wii, and later will be ported down to PSP.
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